
Jeremy Spillmann
is a Game Designer, Lecturer, Collector and Speaker
At the Zürich University of the Arts (ZHdK) he graduated in 2012 as one of the first designers of Switzerland with a Master of Arts in Game Design. His Masters project analyzed and implemented the possibilities of branding for independent games in open digital marketplaces, which culminated in the mini-games series FullColorPlanet.
since 2014 he is the Creative Director & Co-Founder of Blindflug Studios, one of Switzerlands most recognized game studios. Within a year, Blindflug Studios was awarded Switzerlands most notable new ICT company, winning the SwissICT newcomer award. He also worked as a Game Designer for research groups, software companies and creative agencies.
Since 2016 he is Lecturer at SAE institute for Game Design, Storytelling, Level Design as well as Game Business, teaching upcoming designers, artists and programmers insights into his experience of over 10 years of developing, showcasing and marketing games, so not everyone has to do that rocky quest themselves.
Jeremy is also a Collector of video games from early 90ies to today. His collection spans over 1600 games, which he regularly tries to slim down and fails. He is currently working on trying to complete the European Dreamcast Set and has successfully collected all European and Japanese Neo Geo Pocket Color games. Don’t ask him about them though, he wont shut up.
He is also a regular Speaker on industry insights at international game development Events such as, the Game Developers conference GDC in San Francisco, Gamescom Devcom Cologne Germany, Amaze Play Festival in Johannesburg South Africa, the Brazilian Independent Games Festival BIG Sao Paulo Brazil or GIC Conference Poznan Poland just to name a few.
If you are interested to get in touch, please do so with the form below
Media Selection
Tages Anzeiger - “So wird die Steuererklährung zum Spiel”
Gamification explained applied on online taxes
SRF Kultur Kontext - “Wie Videospiele unsere Zeit prägen”
Games culture medium panel
SRF Digital - “Geek Sofa 146: Wie ist es für Apple zu arbeiten”
Fireside chat on being in Apple Arcade
NZZ am Sonntag “... und dann fliegt der Planet in die Luft”
full page studio feature on Stellar Commanders
SRF Digital - “Geek Sofa 89: Spielemacher und 2 Kracher”
Fireside chat on Airheart and console development
Berner Zeitung - “Spielentwickler in neuen Sphären”
Feature on Airhearts release and portrait
20 Minuten - “Die meisten Games rentieren nicht”
Article on game business and the industry state
SRF 10vor10 - “Abrüsten Gibt Punkte”
Prime time studio portrait about Blindflug
SRF Tagesschau - “Erstes Schweizer Game Festival”
first time on TV. Making the prediction there might be no smartphones in 5y. Yikes 😅 (2014)
Speaker Resumée
Game Festival Talks (Selection)
GDC Game Developers Conference - San Francisco USA
Upholding studio creativity with ideation and prototypingGIC Games Conference - Poznan Poland
Remastering: First Strike and its 7 year road to MultiplayerDevcom Gamescom - Cologne Germany
Remastering for indies, how to keep your games going for yearsLudicious Game Festival - Zürich Switzerland
Developing for consoles for indies, practical tips and tricksGameZFestival - Zürich Switzerland
Cloud Chasers and designing Serious GamesBrazilian Independent Games Festival - Sao Paolo Brazil
The complete post-mortem of Cloud ChasersRespawn Games Conference - Cologne Germany
Airheart: Subversively making games with a messageAmaze Play Festival - Johannesburg South Africa
How to use game mechanism to play the other side of the refugee crisis
Input Talks (Selection)
Staatskantine Bern - Bern Switzerland
How gamification could be used to make taxes funOstschweizer Innovationstagung - St.Gallen Switzerland
Do you understand fun? Games and ludo-narrative dissonanceSwiss ICT Assembly - Zürich Switzerland
The current state of the Swiss games industry and potential of eSportsInformatiksicherheitstagung des Bundes - Bern Switzerland
Using role-reversals in video games for educational purposesPro Helvetia Stiftungsrat - Zürich Switzerland
Presenting the Swiss industry overview to federal council president Alain BersetGrafik18 Design Exhibition - Zürich Switzerland
Comparison of different narrative systems in video gamesGBS Swiss Interactive Media Design Day - St.Gallen Switzerland
Designing for interactivity as a game developerIMUC Music Managers Assembly - Usedom Germany
The potential of artist branded games as companion pieces
Getting in contact
Are you Interested in talking about a potential speaker engagement, are you having use for gamification expertise, would you like to have me represent a game topic in the media or curious about anything related to game collecting?
I’d love to get in touch. Send me a message, the magical letter-mice will scurry the plains deliver it straight to my desk.
And in the meantime you can find me on Twitter with the link below.
Cheers and talk to you soon!
- Jeremy